Writer and Narrative Designer
CV
About Me
I'm an award-winning author and screenwriter.
I started my journey writing literature, mostly in the fantasy/sci-fi genres, and later joined animated productions as a staff writer.
After working on the TV format, I had the opportunity to start writing for games, first on a personal project (Detective Sklue: Bue Bayou Blues, a dark humor investigation game for the web), and then with premium PC and console titles like Aspire: Ina’s Tale (Best Brazilian Game and Best Narrative nominee at BIG 2022), The Serpent Rogue, The Walking Dead: Destinies, among others.
My work spans multiple media, but my goal remains the same: to craft entertaining stories filled with mystery, adventure, and bold, colorful characters, all wrapped around thought-provoking ideas and evocative plots.
Work Experience
GAME WRITING
A sandbox game set in a Dark Ages fantasy world, focused on alchemy and exploration. Developed by Sengi Games and published by Team 17 for PC, Xbox X|S, PS5, and Switch [https://sengigames.com/]
My role: Writer & Narrative Designer. I developed the story, fleshed out the world, and wrote the in-game text for items, potions, perks, tutorials, gameplay elements, flavor texts, quests and dialogues.
A 2D platformer mixing fantasy and sci-fi that poses the question: what would happen to the damsel in distress if her rescuer failed and she had to fend for herself? Developed by Wondernaut Studio and published by Untold Tales for PC, Xbox One and X|S, and Switch [https://untoldtales.games/games/aspire-inas-tale/]
My role: Writer & Narrative Designer. I developed the story, setting, characters, then wrote the script, branching dialogues and flavor text.
An action-adventure maker where you can create, play, and share endless adventures. Developed by Aquiris and available as an Apple Arcade featured game [https://www.playwonderbox.com/]
My role: Writer. I helped create and define character bios and descriptions for players to find and collect, while following the game's established lore and fostering a sense of awe and excitement.
An action-adventure retelling of the Walking Dead show where players can make choices to alter the series' canon: who lives, who dies, what happens. Developed by Flux Games and published by GameMill Entertainment for PC, Xbox X|S, PS4, PS5, and Switch [https://www.twddestinies.com/].
My role: Additional Narrative Designer. I worked during pre-production to develop the overall story and narrative tree, define an early list of characters, write cutscenes, and bring together AMC's expectations and development team.
An arcade-style, family-friendly sporting game where players can engage in a myriad of sporting activities with all sorts of characters — from surfing sharks to volleyball-loving zombies. Developed by Hermit Crab, the title's set to be released in the near future for all major platforms. [https://hermitcrabstudio.com/pt/portfolio/sportia].
My role: Writer & Narrative Designer. I fleshed out the lore and universe, wrote the character profiles, then developed and wrote the campaign story flow, dialogue, cutscenes, and support materials.
An interactive fiction, dark humor investigation game, featuring a colorful, quirky cast, branching dialogues and several choices along the way. Can you find out who killed "Fast Finger Phil"? [play for free at: https://meanmuttstudio.itch.io/]
My role: Writer & Narrative Designer. I created the characters, the setting and the story, then wrote the entire game flow and dialogue for the whole game.
An isometric game that combines ARPG shooter combat with MOBA-like base defense, pitting the player against interdimensional invaders to defend a far-future Earth. Developed by Big Moxi Games, the title's set to be released on 2026 for Xbox X|S, PS5 and PC [https://wardensrising.com/].
My role: Writer & Narrative Designer. I fleshed out the lore and universe, wrote the character profiles, skill and item names and descriptions, enemy bios, map descriptions, then developed and wrote the campaign story flow, dialogue and cutscenes.
SCREENWRITING
An animated show based on the Bubu and the Little Owls property, by Disney Jr., with 1-minute long episodes aimed at older kids/early teens. Click the video to watch the full season.
My role: Senior Writer. I co-wrote the entire first season (13 episodes).
An animated show based on the homonymous Brazilian game IP, by Rockhead Studio. The show features 11-minute long episoes, and was later acquired by Sardine (Canada) for development. Click the video to watch the teaser.
My role: Staff writer. I helped helped flesh out the world and characters from the game to the show, then developed and wrote 5 episodes.
AWARDS
BIG Festival 2022 (Aspire: Ina's Tale - Best Narrative nominee)
IV FRAPA Screenwriting Competition (Pitch & Pilot)
13th Mario Quintana Literary Award (short story)
1st SABA Literary Award (short story)
4th Castro Alves Literary Award (short story)
2nd União Brasileira de Escritores Award (short story)

